Hello! Welcome to the latest Geeky Brummie Games Release Roundup!
This week, musicals, Mega Man clones and monster hunting.
Well it is an incredibly quiet week this week. Only six games on my radar, two of which are Early Access releases. No idea why it’s so quiet but I’m going to blame it on Baldur’s Gate 3 releasing last week somehow. So let’s keep it simple this week and get straight to the releases.
New Releases
Two Early Access games released on Steam this week, and both of them are management/survival games. I Am Future sees you playing as Keith in a post-apocalyptic world that’s been flooded, and he’s the last man alive. Meanwhile, Sengoku Dynasty is all about building a community in feudal Japan.
Robotherapy (PC) is a quirky little narrative adventure game about sad robots. You play as a robot therapist helping robots through their problems, but he could probably do with his own therapist from what I’ve seen in the trailer.
Do you like Mega Man? More specifically, do you like Mega Man X? 30XX (PC, Switch) answers the question, what if Mega Man X was a roguelike? It leaves Early Access this week.
Atlas Fallen (PC, PS5, Xbox X/S) is the latest game from Lords of the Fallen and The Surge developers Deck13. No longer content with making Dark Souls knock-offs, they’ve now turned their attention to making a fast-paced Monster Hunter knock-off. Big open worlds, big angry enemies and big stabby swords abound.
Game of the Week
Game of the Week is Stray Gods: The Roleplaying Musical (PC, PlayStation, Switch, Xbox), a game that I’m mostly adding for the sheer amount of work required to realise it over any love of the actual concept.
You see, I really do not like musicals. I’ve always found them a little tedious to sit through, and I can never really suspend my disbelief about characters breaking into song unless they’re cartoon animals or something. So naturally, an interactive musical is hardly my type of game, and yet, Stray Gods is still impressive to me.
You play as a woman named Grace who gains the power of a Greek Muse that she intends to use to solve the death of her predecessor. She does this with the power of song, in a choice-driven narrative adventure that changes the music depending on your choices.
I’m mainly including it here because it’s a game that takes the basic concept your Telltales and Life is Stranges and adds a musical element that, quite frankly, would have been a nightmare to compose for. While it’s certainly not the type of game I would choose to play, I deeply respect the concept here, and I always love games that try and incorporate music into their design.
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